Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.
DCS-core

[LIST] [*]Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set:
  • OFF - to switch spotting dots off completely
  • AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
  • 1 pixel size spotting dots
  • 2 pixel size spotting dots
    Also this setting is added to the mission editor and can be enforced through mission.

[*]Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on [*]Sound. New mortar and cannon sounds and shells sonic boom sound added [*]AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed [*]AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed [*]AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed [*]AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed [*]AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn [*]AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed [*]AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed [*]AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed [*]AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed. [*]AI Ships. Submarine water trail visible when submerged - fixed. [*]AI Ground. Sounds from some vehicles fade over time - fixed [*]Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. [*]Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. [*]Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency. [*]Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade. [*]Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude). [*]Weapons. AIM-9 family. Smoke transparency tuning. [*]Weapons. Sea Dart SAM. Fuze parameters adjusted. [*]Weapons. AIs interceptors will be able to intercept cruise missiles. [*]Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed. [*]Weapons. Improved BLG-66 Belouga bomblets release sequence [*]Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage) [*]Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target. [*]Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver. [*]Graphics. IR marker beam visible in daytime TV display - fixed. [*]ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. [*]ME. Added trigger functionality to allow individual drawings to be shown or hidden [*]ME. Improved advanced waypoint action for unload more than one cargo ability [*]ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed15 and low speeds below M0.7 and angles of attack AoA