RSS_Bot
12-27-2023, 06:18 AM
Known IssueDedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon.
We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue.
DCS World
Weapons. Fixed KD-20/KD-63 launch range
Incorrect display of player ping - fixed
AI aircraft. Transport planes. Removed debug geometry in public ST build.
AI aircraft. B-1B. Wing flex adjusted.
AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
AI aircraft. S-3B. Added new sounds and sounder.
ME. S-3B service ceiling in ME is too low - adjusted.
ME. Beacons list. Combined corresponding pairs together.
SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
3D model. S-3B updated.
3D model. B-1B updated.
3D model. B-52H. Damage model corrected.
Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
Weapons. AIM-9P3 missile added to payloads of some aircraft.
Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
GUI. Options. Added maxFPS slider.
Cameras. Reorganised cameras code for better performance.
Crash by switching camera to bomblets - fixed.
FLIR. Cannon round impacts and tracers show as cold - fixed.
Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
MP. FARP icons are hidden for first spawned slot - fixed.
Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
Voice chat
Fixed: Minimising the widget button does not work in the Radio mode.
Fixed: Problem with connection when some players in the session have their VC turned off
Fixed: Crash on the microphone self-test
DCS: F/A-18C Hornet by Eagle Dynamics
Added FLIR textures for pilot model
Fixed: Visor animation and self intersections
Fixed: AUTO mode HUD bombing designation accuracy issue
Fixed: Distance to head is tuned at which head is visible
Fixed: Radar cannot exit STT after AACQ and FACQ
Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
Fixed: Bomb Autolase disarms TRIG manual lase capability
Fixed: Wrong reading STN for old missions
Fixed: Cold Start hornet has master light switch ON
Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
Fixed: SA-10 Flap Lid-B not in the RWR threat library
Fixed: Selected A/A weapon name and number info disappear in TWS
Fixed: OAP entering wrong value when using GRID coords
DCS: F-16C Viper by Eagle Dynamics
Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
Fixed: TGP won't stop slewing if no longer SOI
Added New preset template for Thrustmaster Viper TQS Mission Pack
Fixed: HSD in CPL will cause DCS crash when FOV is performed
Fixed: HMCS is shown only with wheels up
Fixed: RWR launch recycle tone issue
Fixed: RWR "U" emitters are always top priority
Fixed: TDOA broken with NTTR terrain
Fixed: HUD symbology bounces about
Fixed: HSD coupled and SOI will scale infinitely
Fixed: DED blanks out fully after removing HTS with SEAD page open
Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.
DCS: AH-64D by Eagle Dynamics
Fixed: Frequencies FM1 and FM2 are swapped in ME and module
Fixed: "BR" point is described incorrectly on ABR sub-page
Fixed: Auto waypoint switching is skipping waypoints when using DIR
Fixed: Cursor timeout if on a valid selection
Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
Fixed: Stabilator position doesn't synchronise in multiplayer
DCS: Mi-24P Hind by Eagle Dynamics
Added: New pilots models inside and outside of cockpit, new pilots animations
Added: Mi-24P “Revanche” campaign
Improved: Adjusted subtitles for debug messages
Fixed: Moving map and mirrors do not work in MT VR
DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed: HMCS is disabled in a hot start aircraft
Fixed: UHF repeater digits offset when in preset mode
Fixed: DL TN field can have more than 4 digits
Fixes to usage of left and right mouse buttons on some panels
Added axis to radio volume controls
Added support for “pressed” and “down” commands to set frequency on radios
DCS: F-86F Sabre by Eagle Dynamics
Fixed: smoke was visible inside cockpit
DCS: Spitfire LF Mk.IX by Eagle Dynamics
Fixed: wrong booster gauge in the cockpit
Fixed: the compass course ring
Added: separate config files for normal and clipped wings aircraft
DCS: P-51D Mustang by Eagle Dynamics
Added: separate config files for different aircraft modifications
Removed extra object from LODs
DCS: Supercarrier by Eagle Dynamics
Fixed: The salute command doesn't work when using option Afterburner detent.
Fixed: MT-DCS. Carrier deck shake due to unknown reasons
Known issues: Controls frozen on 2nd takeoff from a non SC module carrier
DCS: NS-430 by Eagle Dynamics
Fixed: WPT pages are broken
Fixed: 2D panel is absent in the VR mode (MT only)
DCS: JF-17 by Deka Ironwork Simulations
Fixed: cannot switch coord east/west hemisphere on UFCP
Fixed: annoying noise in cockpit from throttle detent and light knob
Fixed: UFCP DST CLR didn’t fully clear waypoint data
Fixed: incorrect hydraulic source for some mech devices
Fixed: WMD7 camera position (will not see ball head when look backward)
Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
Known issues:
[Reported] Datalink broken/unstable
[Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Z Fighting in the exhaust tube
Fixed: the MB-339 has no lods
Fixed: Blind hood animation is not synchronised between internal and external model
Fixed: AI jettisons canopy when parking
Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
Fixed: canopy does not demist when open
Fixed: COMM1 radio initialisation
Fixed: Anomalous Morse signal heard in cockpit
Fixed: 3D model has no lods
Added: Three position flaps keybinding
Added: Joystick trigger with two detents keybindings
Added: Gunsight Repeater
Added: Guncamera
Added: New Net Animations
Improvement: AI Damage Model
Improvement: Flight manual
DCS: Christen Eagle II by Magnitude 3 LLC
Engine tuning
Flight model tuning
Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.
DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.2133D Models and Textures
Added: Normal map to Damage textures.
Fixed: Small errors in cockpit textures with scratches.
Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.
Avionics
Added: Smart Weapons Page
Added: Smart Weapons Release HUD
Added: RC ICS switches
Fixed: Radios modulation
Fixed: Radio 2 Manual Modulation
Fixed: Radios VOIP Volume control
Fixed: RC MPD/MPCD scrolling
Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
Fixed: AUTO radio selection
Fixed: ICS switches position at mission start
Fixed: ICS volume control for both seats
Fixed: RWR volume control for both seats
Updated: ICS independent control per seat
Weapons
Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.
DCS: M-2000C by RAZBAM Simulations
Improved : IFF Mode 2 code is not tied to Mode 3 anymore
Added : IFF Mode 2 code setting in Mission Editor
Added : IFF Mode 2 code in kneeboard
Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
Removed : Weapon ground configuration binds (use dialog instead)
DCS: Mirage F1 by AergesFlight model:
Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
Added wingrock at high angles of attack.
Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
Improved self-barrel roll behaviour caused by very high angles of attack.
Aircraft systems:
Fixed Mirage F1 EE right mirror image.
Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
Fixed AI ejection not breaking canopy glass.
ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
Corrected airbrake deployment speed.
Axes:
Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
Added axes for VOR-ILS frequency selector.
Added TACAN selection axes.
Miscellaneous:
Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
Added kneeboard improvements (better readability and several fixes).
Added F1 BE kneeboard.
DCS: Black Shark 3 by Eagle Dynamics
Datalink does not work in MP - fixed.
PVI. Wind speed and heading values are incorrect during flight - fixed.
Cockpit. HSI. Manual heading keybind is broken - fixed.
DCS: Flaming Cliffs 3 by Eagle Dynamics
Su-25. Training Lesson 1. Fixed missed VO.
Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
Su-25T. Georgian oil campaign improvements.
Su-25T. Corrected field of view in Mercury pod.
Su-25T. Training lessons corrected in order to correspond voiceovers
DCS: MiG-15bis by Belsimtek
Training mission landing. Corrected marker beacons ringing.
DCS: South Atlantic by RAZBAM Simulations
Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
Fleshed out the Communications network across the map with new models which includes destroyable assets
Added: new Gorse bushes with a more natural palette across the Falkland Islands
Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
Adjusted the stands at Puerto Natalis to allow for Hercules parking
Adjusted the stands at Shroders to allow for Hercules parking
Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
Added other local buildings to further enhance the blocks.
Due to high property demand in Rio Grande the local government have erected more affordable housing
Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
New High power distribution system has also been erected across the map to improve power delivery to their customers
Added some addition ground clutter for better immersion when travelling close to the ground
Added more smaller towns across the map
New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map
DCS: Normandy 2.0 Map by Ugra Media
Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
Fixed parking slots on airfield Kenley
CampaignsSpitfire IX The Big Show Campaign by Reflected Simulations
Mission 4 missing trigger line fixed
P-47D Wolfpack Campaign ?? Reflected Simulations
BBC music update
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Mission 12 adjusted launch order
Takers were given unlimited fuel
F-14 Speed & Angels Campaign ?? Reflected Simulations
Mission 11 adjusted launch sequence
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
BBC music update
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
BBC music update
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
General tweaks/fixes: Various tweaks and fixes to most missions plus:
Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
All missions - added new data link settings.
Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
Mission 6 - Fixed - Davy engaging SAMs uncommanded.
Mission 7 - Fixed - Striker doesn't fire HARMs.
DCS: F/A-18C Operation Cerberus North Campaign
All missions - added new data link settings.
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
All missions - added new data link settings, unlocked coloured dot labels.
Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
Mission 7 - Amended kneeboard error
F/A-18C Serpent’s Head 2 Campaign by Badger633
Missions 5: Removal of coordinates fixed.
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
All missions
updated radio presets using built-in tool for ME instead of LUA files
updated kneeboards to reflect the new presets
updated units transmitting radio messages to work better with the new ED radio system
Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
Fixed minor problems with messages to player not disappearing after performing certain commands
DCS: F/A-18C Raven One ?ampaign by Baltic Dragon
Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
Updated all missions to work well with new radio system
Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
Updated all missions to work well with the upcoming taxi directors
Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
Squashed bugs and added improvements to all the missions
Added some additional voiceovers
Updated Readme File
More... (https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/)
We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue.
DCS World
Weapons. Fixed KD-20/KD-63 launch range
Incorrect display of player ping - fixed
AI aircraft. Transport planes. Removed debug geometry in public ST build.
AI aircraft. B-1B. Wing flex adjusted.
AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
AI aircraft. S-3B. Added new sounds and sounder.
ME. S-3B service ceiling in ME is too low - adjusted.
ME. Beacons list. Combined corresponding pairs together.
SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
3D model. S-3B updated.
3D model. B-1B updated.
3D model. B-52H. Damage model corrected.
Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
Weapons. AIM-9P3 missile added to payloads of some aircraft.
Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
GUI. Options. Added maxFPS slider.
Cameras. Reorganised cameras code for better performance.
Crash by switching camera to bomblets - fixed.
FLIR. Cannon round impacts and tracers show as cold - fixed.
Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
MP. FARP icons are hidden for first spawned slot - fixed.
Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
Voice chat
Fixed: Minimising the widget button does not work in the Radio mode.
Fixed: Problem with connection when some players in the session have their VC turned off
Fixed: Crash on the microphone self-test
DCS: F/A-18C Hornet by Eagle Dynamics
Added FLIR textures for pilot model
Fixed: Visor animation and self intersections
Fixed: AUTO mode HUD bombing designation accuracy issue
Fixed: Distance to head is tuned at which head is visible
Fixed: Radar cannot exit STT after AACQ and FACQ
Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
Fixed: Bomb Autolase disarms TRIG manual lase capability
Fixed: Wrong reading STN for old missions
Fixed: Cold Start hornet has master light switch ON
Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
Fixed: SA-10 Flap Lid-B not in the RWR threat library
Fixed: Selected A/A weapon name and number info disappear in TWS
Fixed: OAP entering wrong value when using GRID coords
DCS: F-16C Viper by Eagle Dynamics
Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
Fixed: TGP won't stop slewing if no longer SOI
Added New preset template for Thrustmaster Viper TQS Mission Pack
Fixed: HSD in CPL will cause DCS crash when FOV is performed
Fixed: HMCS is shown only with wheels up
Fixed: RWR launch recycle tone issue
Fixed: RWR "U" emitters are always top priority
Fixed: TDOA broken with NTTR terrain
Fixed: HUD symbology bounces about
Fixed: HSD coupled and SOI will scale infinitely
Fixed: DED blanks out fully after removing HTS with SEAD page open
Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.
DCS: AH-64D by Eagle Dynamics
Fixed: Frequencies FM1 and FM2 are swapped in ME and module
Fixed: "BR" point is described incorrectly on ABR sub-page
Fixed: Auto waypoint switching is skipping waypoints when using DIR
Fixed: Cursor timeout if on a valid selection
Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
Fixed: Stabilator position doesn't synchronise in multiplayer
DCS: Mi-24P Hind by Eagle Dynamics
Added: New pilots models inside and outside of cockpit, new pilots animations
Added: Mi-24P “Revanche” campaign
Improved: Adjusted subtitles for debug messages
Fixed: Moving map and mirrors do not work in MT VR
DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed: HMCS is disabled in a hot start aircraft
Fixed: UHF repeater digits offset when in preset mode
Fixed: DL TN field can have more than 4 digits
Fixes to usage of left and right mouse buttons on some panels
Added axis to radio volume controls
Added support for “pressed” and “down” commands to set frequency on radios
DCS: F-86F Sabre by Eagle Dynamics
Fixed: smoke was visible inside cockpit
DCS: Spitfire LF Mk.IX by Eagle Dynamics
Fixed: wrong booster gauge in the cockpit
Fixed: the compass course ring
Added: separate config files for normal and clipped wings aircraft
DCS: P-51D Mustang by Eagle Dynamics
Added: separate config files for different aircraft modifications
Removed extra object from LODs
DCS: Supercarrier by Eagle Dynamics
Fixed: The salute command doesn't work when using option Afterburner detent.
Fixed: MT-DCS. Carrier deck shake due to unknown reasons
Known issues: Controls frozen on 2nd takeoff from a non SC module carrier
DCS: NS-430 by Eagle Dynamics
Fixed: WPT pages are broken
Fixed: 2D panel is absent in the VR mode (MT only)
DCS: JF-17 by Deka Ironwork Simulations
Fixed: cannot switch coord east/west hemisphere on UFCP
Fixed: annoying noise in cockpit from throttle detent and light knob
Fixed: UFCP DST CLR didn’t fully clear waypoint data
Fixed: incorrect hydraulic source for some mech devices
Fixed: WMD7 camera position (will not see ball head when look backward)
Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
Known issues:
[Reported] Datalink broken/unstable
[Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Z Fighting in the exhaust tube
Fixed: the MB-339 has no lods
Fixed: Blind hood animation is not synchronised between internal and external model
Fixed: AI jettisons canopy when parking
Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
Fixed: canopy does not demist when open
Fixed: COMM1 radio initialisation
Fixed: Anomalous Morse signal heard in cockpit
Fixed: 3D model has no lods
Added: Three position flaps keybinding
Added: Joystick trigger with two detents keybindings
Added: Gunsight Repeater
Added: Guncamera
Added: New Net Animations
Improvement: AI Damage Model
Improvement: Flight manual
DCS: Christen Eagle II by Magnitude 3 LLC
Engine tuning
Flight model tuning
Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.
DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.2133D Models and Textures
Added: Normal map to Damage textures.
Fixed: Small errors in cockpit textures with scratches.
Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.
Avionics
Added: Smart Weapons Page
Added: Smart Weapons Release HUD
Added: RC ICS switches
Fixed: Radios modulation
Fixed: Radio 2 Manual Modulation
Fixed: Radios VOIP Volume control
Fixed: RC MPD/MPCD scrolling
Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
Fixed: AUTO radio selection
Fixed: ICS switches position at mission start
Fixed: ICS volume control for both seats
Fixed: RWR volume control for both seats
Updated: ICS independent control per seat
Weapons
Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.
DCS: M-2000C by RAZBAM Simulations
Improved : IFF Mode 2 code is not tied to Mode 3 anymore
Added : IFF Mode 2 code setting in Mission Editor
Added : IFF Mode 2 code in kneeboard
Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
Removed : Weapon ground configuration binds (use dialog instead)
DCS: Mirage F1 by AergesFlight model:
Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
Added wingrock at high angles of attack.
Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
Improved self-barrel roll behaviour caused by very high angles of attack.
Aircraft systems:
Fixed Mirage F1 EE right mirror image.
Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
Fixed AI ejection not breaking canopy glass.
ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
Corrected airbrake deployment speed.
Axes:
Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
Added axes for VOR-ILS frequency selector.
Added TACAN selection axes.
Miscellaneous:
Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
Added kneeboard improvements (better readability and several fixes).
Added F1 BE kneeboard.
DCS: Black Shark 3 by Eagle Dynamics
Datalink does not work in MP - fixed.
PVI. Wind speed and heading values are incorrect during flight - fixed.
Cockpit. HSI. Manual heading keybind is broken - fixed.
DCS: Flaming Cliffs 3 by Eagle Dynamics
Su-25. Training Lesson 1. Fixed missed VO.
Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
Su-25T. Georgian oil campaign improvements.
Su-25T. Corrected field of view in Mercury pod.
Su-25T. Training lessons corrected in order to correspond voiceovers
DCS: MiG-15bis by Belsimtek
Training mission landing. Corrected marker beacons ringing.
DCS: South Atlantic by RAZBAM Simulations
Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
Fleshed out the Communications network across the map with new models which includes destroyable assets
Added: new Gorse bushes with a more natural palette across the Falkland Islands
Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
Adjusted the stands at Puerto Natalis to allow for Hercules parking
Adjusted the stands at Shroders to allow for Hercules parking
Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
Added other local buildings to further enhance the blocks.
Due to high property demand in Rio Grande the local government have erected more affordable housing
Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
New High power distribution system has also been erected across the map to improve power delivery to their customers
Added some addition ground clutter for better immersion when travelling close to the ground
Added more smaller towns across the map
New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map
DCS: Normandy 2.0 Map by Ugra Media
Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
Fixed parking slots on airfield Kenley
CampaignsSpitfire IX The Big Show Campaign by Reflected Simulations
Mission 4 missing trigger line fixed
P-47D Wolfpack Campaign ?? Reflected Simulations
BBC music update
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Mission 12 adjusted launch order
Takers were given unlimited fuel
F-14 Speed & Angels Campaign ?? Reflected Simulations
Mission 11 adjusted launch sequence
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
BBC music update
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
BBC music update
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
General tweaks/fixes: Various tweaks and fixes to most missions plus:
Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
All missions - added new data link settings.
Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
Mission 6 - Fixed - Davy engaging SAMs uncommanded.
Mission 7 - Fixed - Striker doesn't fire HARMs.
DCS: F/A-18C Operation Cerberus North Campaign
All missions - added new data link settings.
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
All missions - added new data link settings, unlocked coloured dot labels.
Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
Mission 7 - Amended kneeboard error
F/A-18C Serpent’s Head 2 Campaign by Badger633
Missions 5: Removal of coordinates fixed.
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
All missions
updated radio presets using built-in tool for ME instead of LUA files
updated kneeboards to reflect the new presets
updated units transmitting radio messages to work better with the new ED radio system
Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
Fixed minor problems with messages to player not disappearing after performing certain commands
DCS: F/A-18C Raven One ?ampaign by Baltic Dragon
Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
Updated all missions to work well with new radio system
Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
Updated all missions to work well with the upcoming taxi directors
Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
Squashed bugs and added improvements to all the missions
Added some additional voiceovers
Updated Readme File
More... (https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/)