RSS_Bot
12-05-2024, 01:24 PM
New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper (https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf), check this DCS Mission Editor Improvements (https://www.youtube.com/watch?v=5giFJhVN2aM) video and enjoy a cinematic demonstration in the DCS Ascending video (https://youtu.be/efG8AMUnpcU?si=te8Ho2CujUfOCV5z). This update also adds DCS: F-5E Remastered optional update.
New campaigns:
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations (https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_arctic_thunder_campaign/)
DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon (https://www.digitalcombatsimulator.com/en/shop/campaigns/fa-18c_arctic_thunder_campaign/)
DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations (https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_last_out_weasels_over_syria_ii_campaign/)
DCS - Core Game
Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
Graphics. Improve Ambient Occlusion effect.
Graphics. Increased rendering distance of contrails
Graphics. New “Volumetric Lights” setting added
ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
Weapons. Corrected Harpoon launch from La Combattante corvette.
ATC not approving takeoff the first time - Fixed.
View. Draw distance of dead static helicopter objects too low - Fixed.
AI aircraft. A-10A refuses to use AIM-9 - Fixed.
AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
GUI. “trigger.action.markupToAll” graphical errors with polygons.
AI ground. Trees not blocking Line of Sight in some cases - Fixed.
AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
AI ground. JTAC is not active after first designated target destruction - Fixed.
Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
Manual. DCS manual edits and additions:
Added more triggers information
Updated historical mode section
Use of the new Deck Personnel
DCS: F-16C Viper by Eagle Dynamics
Fixed. EXP FOV command on HSD will cause a silent crash.
Fixed. Maverick Boresight using an aircraft causes drifts/offset.
Fixed. CCIP Time Delay Cue - premature release.
Fixed. HAD sometimes requires TMS up twice to designate emitters.
Fixed. TMS Right Long rotates through radar modes incorrectly.
Fixed. RWS targets can start flickering with a large amount of targets on display.
Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
Fixed. FCR mode saving still needs refining.
Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.
DCS: F/A-18C by Eagle Dynamics
Fixed. GS REQ breaks when TOT is set for the next day.
Fixed. AGR with radar off bug.
Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
Fixed. Track files generated in SCAN RAID are not designatable.
Fixed. Markpoint altitude is being saved in meters.
Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.
DCS: AH-64D by Eagle Dynamics
Fixed. SKR LIMIT message appearing when missile not in track mode.
Fixed. Acceleration Cue format logic regression.
Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
Fixed. Performance page is not updating data after jettisoning.
Fixed. Some MPD pages lack a solid black text background with video underlay.
Fixed. Alternate Sensor Bearing symbol correction on FLT page.
DCS: Supercarrier by Eagle Dynamics
Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON) (https://youtu.be/vEWFqSfh3Pc?si=4SPb7vw6VtDbKKsS)
Known issues that we will try to fix in the next update:
The new deck crew and dynamic slots are under development and may not work correctly in some cases.
Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.
DCS: F-5E by Eagle Dynamics
Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
Fixed. Sight cage does not align the radar antenna to ARL.
Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
Fixed. Gunsmoke does not follow the airframe/canopy.
Fixed. ADI adjustment./corrections.
Fixed. Gunsight Depression Axis.
Fixed. Mirrors display a distorted picture (fish eye).
Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
Fixed. Rapid aft control input caution.
Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
Fixed. Pitch/Roll gyro issues.
DCS: CH-47F by Eagle Dynamics
Fixed. ETA to point calculated by half.
Fixed. Copilot’s animations on AI controlled helicopters.
Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
Fixed. Rotor artefact in certain blade pitch angles
Improved. Synchronisation of MFD screens and buttons.
Implemented loading, display and addition of Fix Points to the flight plan
Implemented display of FPP based on airfields/navaids with corresponding symbols
DCS: Mi-24P Hind by Eagle Dynamics
Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
Fixed. Multicrew gun shooting delay
Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.
DCS: Fw-190 D9 by Eagle Dynamics
Fixed. Altimeter stops measuring above 10 km.
DCS: Mosquito FB VI by Eagle Dynamics
Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.
DCS: Yak-52 by Eagle Dynamics
Fixed. Plexiglass separation wall missing in external view.
Fixed. Missing nose wheel tyre texture.
DCS: Su-25T free module by Eagle Dynamics
Updated EN, RU manuals:
Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
Improved and refined texting
Removed Easy Flight Mode section
Updated navigation lesson with new run-time pictures and highlights. Tweaked others.
DCS: JF-17 by Deka Ironwork Simulations
Fixed. AA Radar page should show HPT’s aspect angle not bearing
Fixed. QNH can only be set by DTC. Knob used to tune QFE.
Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
Updated. HSD shows navigation information under all master modes (declutter to remove)
Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
Updated. HSD OSB functionalities.
R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
D5: declutter button
DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed: IDM not displaying wingmen as recipients
Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
Fixed: CTD on receiving BDA with Air Mission EOM
Fixed: LMC trying to stabilise with 0 range
Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
Fixed: Airbag circuit breaker now starts OUT
Fixed: Issues with DTC loading waypoints/control points/target points
Fixed: L2MUM page bug when using WPN/ASE switch
Fixed: SA symbology being visible in HSD-
Fixed: ODA display to Direct Point
Fixed: Display conditions for NVGs, Visor and Mask
Fixed: Collective clickables no longer accessible when collective is hidden
Fixed: CI state now syncs correctly on join
Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
Fixed: Hellfire VSD page now displays manual laser codes correctly
Fixed: Radios correctly named in ME
Fixed: airbags not synced for the rest of clients
Fixed: CPG Sparse VSD L1 laser readout behaviour
Fixed: Armour doors in multicrew
Fixed: Input behaviour for radio frequencies
Fixed: Heading hold/force trim conflict
Fixed: CTD on drawing name malform
Fixed: Collective up / down behaviour
Fixed: Radio input frequency behaviour
Fixed: Flares popping twice in multicrew
Fixed: MMS slew speed
Fixed: Over 30 inputs
Optimised: L2MUM system
Optimised: HSD
Updated: RTE SEQ now default on for cold start
Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
Updated: AI now has some hover instability
Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
Updated: Adjusted hover attitude and fixed roll reference indicator offset
Updated: MMS diagonal slewing improvements for both axis and button inputs
Updated: Updates to Echo 19 sound overhaul
Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
Added: Afghanistan instant action missions
Added: ECHO 19 sound overhaul
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Stand-by ADI not caged when mission starts cold & dark
Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
Improved: Flight Director bars visibility
DCS: F-4E Phantom II by Heatblur Simulations
Systems: Fixed some general multicrew syncing issues
Fixes radar and radar guided weapons to be broken since the previous update
Systems: Fixed multiple RWR multicrew desync issues
JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
Weapons: Updated GBU-8 HOBOS weapon definition
Fixes GBU-8 being broken since the previous update
Enables AI to use it
Weapons: Fixed Pave Spike and Jammer not having a rack anymore
Weapons: Fixed Walleye I not working for chinese users
Weapons: Fixed AIM-7E(2) to use the correct 3D model
Missions: Updated Training Missions
Lesson 01
Tweaked some text to avoid confusion and improve the experience
Improved some audio to avoid time delays when playing them
Added multiple on-screen hints, especially how to work with the Jester UI
Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
Added some “Roger” confirmations to certain actions
Tweaked some power settings during the climb for a better experience
Fixed issue with WSO not starting the alignment properly
Added hints and explanation during the alignment
Inputs: Added bind category "Essentials" to make it easier to find important binds
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Supercarrier update compatibility
New salute command
New commands for movement on the deck
Link 4C address is now configurable via kneeboard next to ground crew
Fixed bugs with broken laser codes, especially in old missions
DCS: AJS37 Viggen by Heatblur Simulations
Updated the manual
DCS Mirage F1 by AergesSystems:
FON light now briefly turns on when starting the engine.
Fixed vertical gyroscope autoerect function not working.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat.
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input.
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
Improved nose and main gear texture.
Improved Alkan Corail Pod texture.
Updated Cambrai Livery for F1C and F1C-200.
Some weapons textures were updated.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.
DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200
Terrains
Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
Fixed instant disappearance (culling) of small vegetation at screen border.
CampaignsDCS: F-16C Dragon's Fury Campaign by SorelRo
Sound missing missions 4 and 5
AI wingmen fuel consumption adjusted missions 4 and 5
DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims
Updated all missions to fix AI taxi issues caused by changes to the Syria map.
DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims
Adjusted kill conditions for mortar team during on-call tasking.
DCS: F-16C Dragon's Fury Campaign by SorelRo
Missions 9. Sound files adjusted
DCS: F/A-18C Operation Green Line Campaign by Badger 633
All Missions: Updated for deck crew.
F-5E 2024 compatibility
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
All Missions: Updated for deck crew.
Missions 13 Increased Difficulty: F18’s not taking of fixed.
F-5E 2024 compatibility
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633
All Missions: Updated for deck crew.
F-5E 2024 compatibility
F/A-18C - The Serpent's Head 2 Campaign by Badger 633
ll Super Carrier Missions: Update for new deck crew.
Truman used in place of Stennis until Stennis deck crew is resolved.
Mission 2: Timings adjusted.
Mission 8 all variations: JTAC fixed.
DCS: F-16C The Gamblers Campaign by Baltic Dragon
Missions 1 to 7:
fixed bug with AI aircraft not taxiing from shelters
repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook
tuned the route of the safety patrol around the base
fixed flares amount in one mission
changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.
updated loadout in several missions
added windsocks at the same spot in all missions
updated assigned shelter number for every F-16 as shelters numbering changed with the update
Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)
DCS: AH-64D Outpost Campaign by Stone Sky
Minor changes in all missions to adapt to the new Syria map update.
In mission 7, the Black Hawk explodes during launch - Fixed.
Zulu time typo fixed in all missions and documentation.
DCS: Mi-24P Outpost Campaign by Stone Sky
Minor changes to mission 1
DCS: MAD AH-64D Campaign by Stone Sky
Datalink has been adjusted in all missions
Chinook and Kiowa have been updated in all missions
IR marker has been adjusted in mission 10
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Spitfire IX The Big Show Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Removed the trees blocking the runway
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Mission 2 safety trigger added to make sure the Gamblers engage
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Campaign updated for the new carrier directors
Rearranged flight deck
Salute command incorporated in mission triggers
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Campaign updated for the new carrier directors
Rearranged flight deck
Salute command incorporated in mission triggers
DCS: F-4 MIG Killers Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Mission 3 rogue soldier bug workaround
Mission 4 AI taxi bug workaround
F-86F Hunters over the Yalu Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
FIDO will now actually disperse fog
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
All missions – Taxi director update
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions – Taxi director update
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
All missions – Deck crew forced disabled for compatibility with F-14
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation
Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat
Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene
Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file
Mission 14.1 "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour."
Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3
M2 – Reworked post mission scoring triggers to hopefully cure logbook issues
M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.
M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.
M12 – Fixed possible Immortal issue
More... (https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.10.3948/)
New campaigns:
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations (https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_arctic_thunder_campaign/)
DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon (https://www.digitalcombatsimulator.com/en/shop/campaigns/fa-18c_arctic_thunder_campaign/)
DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations (https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_last_out_weasels_over_syria_ii_campaign/)
DCS - Core Game
Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
Graphics. Improve Ambient Occlusion effect.
Graphics. Increased rendering distance of contrails
Graphics. New “Volumetric Lights” setting added
ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
Weapons. Corrected Harpoon launch from La Combattante corvette.
ATC not approving takeoff the first time - Fixed.
View. Draw distance of dead static helicopter objects too low - Fixed.
AI aircraft. A-10A refuses to use AIM-9 - Fixed.
AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
GUI. “trigger.action.markupToAll” graphical errors with polygons.
AI ground. Trees not blocking Line of Sight in some cases - Fixed.
AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
AI ground. JTAC is not active after first designated target destruction - Fixed.
Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
Manual. DCS manual edits and additions:
Added more triggers information
Updated historical mode section
Use of the new Deck Personnel
DCS: F-16C Viper by Eagle Dynamics
Fixed. EXP FOV command on HSD will cause a silent crash.
Fixed. Maverick Boresight using an aircraft causes drifts/offset.
Fixed. CCIP Time Delay Cue - premature release.
Fixed. HAD sometimes requires TMS up twice to designate emitters.
Fixed. TMS Right Long rotates through radar modes incorrectly.
Fixed. RWS targets can start flickering with a large amount of targets on display.
Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
Fixed. FCR mode saving still needs refining.
Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.
DCS: F/A-18C by Eagle Dynamics
Fixed. GS REQ breaks when TOT is set for the next day.
Fixed. AGR with radar off bug.
Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
Fixed. Track files generated in SCAN RAID are not designatable.
Fixed. Markpoint altitude is being saved in meters.
Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.
DCS: AH-64D by Eagle Dynamics
Fixed. SKR LIMIT message appearing when missile not in track mode.
Fixed. Acceleration Cue format logic regression.
Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
Fixed. Performance page is not updating data after jettisoning.
Fixed. Some MPD pages lack a solid black text background with video underlay.
Fixed. Alternate Sensor Bearing symbol correction on FLT page.
DCS: Supercarrier by Eagle Dynamics
Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON) (https://youtu.be/vEWFqSfh3Pc?si=4SPb7vw6VtDbKKsS)
Known issues that we will try to fix in the next update:
The new deck crew and dynamic slots are under development and may not work correctly in some cases.
Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.
DCS: F-5E by Eagle Dynamics
Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
Fixed. Sight cage does not align the radar antenna to ARL.
Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
Fixed. Gunsmoke does not follow the airframe/canopy.
Fixed. ADI adjustment./corrections.
Fixed. Gunsight Depression Axis.
Fixed. Mirrors display a distorted picture (fish eye).
Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
Fixed. Rapid aft control input caution.
Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
Fixed. Pitch/Roll gyro issues.
DCS: CH-47F by Eagle Dynamics
Fixed. ETA to point calculated by half.
Fixed. Copilot’s animations on AI controlled helicopters.
Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
Fixed. Rotor artefact in certain blade pitch angles
Improved. Synchronisation of MFD screens and buttons.
Implemented loading, display and addition of Fix Points to the flight plan
Implemented display of FPP based on airfields/navaids with corresponding symbols
DCS: Mi-24P Hind by Eagle Dynamics
Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
Fixed. Multicrew gun shooting delay
Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.
DCS: Fw-190 D9 by Eagle Dynamics
Fixed. Altimeter stops measuring above 10 km.
DCS: Mosquito FB VI by Eagle Dynamics
Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.
DCS: Yak-52 by Eagle Dynamics
Fixed. Plexiglass separation wall missing in external view.
Fixed. Missing nose wheel tyre texture.
DCS: Su-25T free module by Eagle Dynamics
Updated EN, RU manuals:
Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
Improved and refined texting
Removed Easy Flight Mode section
Updated navigation lesson with new run-time pictures and highlights. Tweaked others.
DCS: JF-17 by Deka Ironwork Simulations
Fixed. AA Radar page should show HPT’s aspect angle not bearing
Fixed. QNH can only be set by DTC. Knob used to tune QFE.
Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
Updated. HSD shows navigation information under all master modes (declutter to remove)
Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
Updated. HSD OSB functionalities.
R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
D5: declutter button
DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed: IDM not displaying wingmen as recipients
Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
Fixed: CTD on receiving BDA with Air Mission EOM
Fixed: LMC trying to stabilise with 0 range
Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
Fixed: Airbag circuit breaker now starts OUT
Fixed: Issues with DTC loading waypoints/control points/target points
Fixed: L2MUM page bug when using WPN/ASE switch
Fixed: SA symbology being visible in HSD-
Fixed: ODA display to Direct Point
Fixed: Display conditions for NVGs, Visor and Mask
Fixed: Collective clickables no longer accessible when collective is hidden
Fixed: CI state now syncs correctly on join
Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
Fixed: Hellfire VSD page now displays manual laser codes correctly
Fixed: Radios correctly named in ME
Fixed: airbags not synced for the rest of clients
Fixed: CPG Sparse VSD L1 laser readout behaviour
Fixed: Armour doors in multicrew
Fixed: Input behaviour for radio frequencies
Fixed: Heading hold/force trim conflict
Fixed: CTD on drawing name malform
Fixed: Collective up / down behaviour
Fixed: Radio input frequency behaviour
Fixed: Flares popping twice in multicrew
Fixed: MMS slew speed
Fixed: Over 30 inputs
Optimised: L2MUM system
Optimised: HSD
Updated: RTE SEQ now default on for cold start
Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
Updated: AI now has some hover instability
Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
Updated: Adjusted hover attitude and fixed roll reference indicator offset
Updated: MMS diagonal slewing improvements for both axis and button inputs
Updated: Updates to Echo 19 sound overhaul
Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
Added: Afghanistan instant action missions
Added: ECHO 19 sound overhaul
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Stand-by ADI not caged when mission starts cold & dark
Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
Improved: Flight Director bars visibility
DCS: F-4E Phantom II by Heatblur Simulations
Systems: Fixed some general multicrew syncing issues
Fixes radar and radar guided weapons to be broken since the previous update
Systems: Fixed multiple RWR multicrew desync issues
JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
Weapons: Updated GBU-8 HOBOS weapon definition
Fixes GBU-8 being broken since the previous update
Enables AI to use it
Weapons: Fixed Pave Spike and Jammer not having a rack anymore
Weapons: Fixed Walleye I not working for chinese users
Weapons: Fixed AIM-7E(2) to use the correct 3D model
Missions: Updated Training Missions
Lesson 01
Tweaked some text to avoid confusion and improve the experience
Improved some audio to avoid time delays when playing them
Added multiple on-screen hints, especially how to work with the Jester UI
Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
Added some “Roger” confirmations to certain actions
Tweaked some power settings during the climb for a better experience
Fixed issue with WSO not starting the alignment properly
Added hints and explanation during the alignment
Inputs: Added bind category "Essentials" to make it easier to find important binds
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Supercarrier update compatibility
New salute command
New commands for movement on the deck
Link 4C address is now configurable via kneeboard next to ground crew
Fixed bugs with broken laser codes, especially in old missions
DCS: AJS37 Viggen by Heatblur Simulations
Updated the manual
DCS Mirage F1 by AergesSystems:
FON light now briefly turns on when starting the engine.
Fixed vertical gyroscope autoerect function not working.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat.
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input.
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
Improved nose and main gear texture.
Improved Alkan Corail Pod texture.
Updated Cambrai Livery for F1C and F1C-200.
Some weapons textures were updated.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.
DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200
Terrains
Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
Fixed instant disappearance (culling) of small vegetation at screen border.
CampaignsDCS: F-16C Dragon's Fury Campaign by SorelRo
Sound missing missions 4 and 5
AI wingmen fuel consumption adjusted missions 4 and 5
DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims
Updated all missions to fix AI taxi issues caused by changes to the Syria map.
DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims
Adjusted kill conditions for mortar team during on-call tasking.
DCS: F-16C Dragon's Fury Campaign by SorelRo
Missions 9. Sound files adjusted
DCS: F/A-18C Operation Green Line Campaign by Badger 633
All Missions: Updated for deck crew.
F-5E 2024 compatibility
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
All Missions: Updated for deck crew.
Missions 13 Increased Difficulty: F18’s not taking of fixed.
F-5E 2024 compatibility
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633
All Missions: Updated for deck crew.
F-5E 2024 compatibility
F/A-18C - The Serpent's Head 2 Campaign by Badger 633
ll Super Carrier Missions: Update for new deck crew.
Truman used in place of Stennis until Stennis deck crew is resolved.
Mission 2: Timings adjusted.
Mission 8 all variations: JTAC fixed.
DCS: F-16C The Gamblers Campaign by Baltic Dragon
Missions 1 to 7:
fixed bug with AI aircraft not taxiing from shelters
repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook
tuned the route of the safety patrol around the base
fixed flares amount in one mission
changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.
updated loadout in several missions
added windsocks at the same spot in all missions
updated assigned shelter number for every F-16 as shelters numbering changed with the update
Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)
DCS: AH-64D Outpost Campaign by Stone Sky
Minor changes in all missions to adapt to the new Syria map update.
In mission 7, the Black Hawk explodes during launch - Fixed.
Zulu time typo fixed in all missions and documentation.
DCS: Mi-24P Outpost Campaign by Stone Sky
Minor changes to mission 1
DCS: MAD AH-64D Campaign by Stone Sky
Datalink has been adjusted in all missions
Chinook and Kiowa have been updated in all missions
IR marker has been adjusted in mission 10
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Spitfire IX The Big Show Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Removed the trees blocking the runway
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Mission 2 safety trigger added to make sure the Gamblers engage
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Campaign updated for the new carrier directors
Rearranged flight deck
Salute command incorporated in mission triggers
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Campaign updated for the new carrier directors
Rearranged flight deck
Salute command incorporated in mission triggers
DCS: F-4 MIG Killers Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
Mission 3 rogue soldier bug workaround
Mission 4 AI taxi bug workaround
F-86F Hunters over the Yalu Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
Weather updated with the new dynamic fog engine
Airfields updated with Massun's assets. No more non-period correct objects
FIDO will now actually disperse fog
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
All missions – Taxi director update
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions – Taxi director update
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
All missions – Deck crew forced disabled for compatibility with F-14
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation
Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat
Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene
Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file
Mission 14.1 "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour."
Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3
M2 – Reworked post mission scoring triggers to hopefully cure logbook issues
M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.
M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.
M12 – Fixed possible Immortal issue
More... (https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.10.3948/)