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12-27-2023, 06:18 AM
We are introducing a multi-threaded version of the DCS
DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/
Introducing new campaigns:


DCS: F-14 Speed & Angels Campaign by Reflected
DCS: MAD AH-64D Campaign by Stone Sky
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World

Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Module Manager now allows to uninstall and install Caucasus terrain.
Mk-82 bomb fuse on Mirage-2000 fixed
FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
Game Options. Game avionics mode removed
Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
Current User Aircraft Mods crashing in Multithreading version
RWR stops registering SAMs with multiple users
Scripting: crash on output to log with formatting symbols
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels
AI ground units.AA Unit stuck after firing - FIXED (https://forum.dcs.world/topic/316549-sam-vehicles-in-moving-ground-groups-get-stuck-after-engaging-air-targets/)
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. Georgian EWR radar does not respond - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameExit event fires 2x on mission_end - fixed
MP Events. Base captured events each time a player joins the server - fixed
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
Fixed typos in Encyclopedia texts (RU mainly).
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed
MP. Added a real-time procedure for checking the required modules in mission loading

DCS: F-16C Viper by Eagle Dynamics

Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI
Added Animated Tail Hook.https://youtu.be/vjQI2eXuKbI
Updates/Corrections to ALR-56M RWR -https://youtu.be/vjQI2eXuKbI
Training Missions covering F-16C 2022 improvements.
Fixed: FCR CATA movement during bank angle.
Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
Fixed: FPM doesn't act as expected with Drift Cut Out selected.
Fixed: Rudder pedals animation is incorrect.
Fixed: Erratic Active Timer when using DTT SAM.
Fixed: Changing Modes in DGFT Mode breaks lock.
Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
Fixed: FCR symbology error when locking recently re-spawned aircraft.
Fixed: Fuel leak rate after damage.
Fixed: Radar Air to Ground Antenna Elevation Bug.
Fixed: TMS right behaviour with FCR as SOI and no targets.
Fixed: CRUS/HOME steerpoint cannot be entered directly.
Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
Instant Action Missions Update.
Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
Fixed: Crash if no IAMs onboard
Fixed: Crash when AG is switched on and GBU24 is present
Fixed: Crash when trying to access the THRT HTS page
Fixed: DCS freeze on TMS right short
Fixed: AIFF and ROE ID Tree Corrections
Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
Fixed: Dual Ripple Maverick, Second Target doesn't Explode
Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
Fixed: RWS STT lock guidance issue
Fixed: Incorrect MFD brightness adjustment
Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
Fixed: DED NAV command page error
Fixed: Cursor Zero drift and TMS Aft logic
Fixed: Radar Provides track data in AG radar mode
Fixed: CATA missing or inaccurate
Fixed: Mark Points in HUD with TGP in area mode issue
Fixed: Previously translated RU lessons descriptions are lost
Fixed: GBU24 drop out error
Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
Fixed: CCRP bearing to target incorrect in HUD
Fixed: Interrupting the RWR BIT test can create infinite sound repeat
Fixed: RWR dimmer switch hardly changes the intensity of the light
Fixed: RWR could stop registering SAMs with multiple players in network play.
Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
Fixed: HTS - Corrected the logic for adding higher priority targets.
Fixed: HAD could possibly not show all threats.
Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
Fixed: RWR Priority and priority rings:

Changed the display of targets on RWR according to their lethality level.
Increased font size on RWR display.


Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
Fixed: Missile automatic cycling logic.
Fixed: GBU-24 removes steerpoint information in HUD.
Fixed: Snowplow sighting mode corrections.
Fixed: Switching slots will affect TOS calculations.

DCS F-14 Tomcat by Heatblur Simulations

Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
Fixed Quickstart Training Day stuck at checkpoint issue.
Fixed Quickstart Training Day tanker TACAN.
Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
Fixed Quickstart Training Day stuck at checkpoint issue.
Fixed Quickstart Training Day tanker TACAN.
NEW: Added ability to remove fuel pylons.
NEW: Cockpit mirrors can now be adjusted.
NEW: Began adding dynamic cockpit (FORGE) elements.
Major improvement and overhaul of F-14A FM performance characteristics:

Tuned F-14A level flight acceleration.
Tuned F-14A turn performance.
Tuned F-14A top speed and excess power across the flight envelope.


Restored wing rock behaviour at high AOA (F-14A and B).
Adjusted dead engine spin down rate (TF30 and F110).
Updated entire F-14A/B codebase for multithread compatibility.
Improved strength of formation lighting, especially at a distance.
Corrected notch and default position of RIO ARC-182 radio knob.
Corrected direction of refuelling probe illumination.
Increased power of refuelling probe light.
Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
AIM-7 hot trigger now also depends on WCS transmit enabled.
Fixed IMU sync error on own altitude entry during alignment.
Fixed bomb fall line being inaccurate due to NAV error.
Fixed RADALT not pegged at 5000 feet during RADALT warmup.
Fixed Clock getting inaccurate after a certain amount of time.
Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
Airspeed indicator needle now comes alive earlier, below 80 kts.
Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
Fixed several typos in the keybind menu.
Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
Removed Op. Reforger I Supercarrier version.
Fixed Chinese Localization (thank you Alphabet_Ghost).
Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
Updated Top Gun 114 livery by LanceCriminal86.
Updated VF-1 Wolfpack liveries by Yae Sakura.
Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.
NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”
NEW: Added option for a more realistic AOA buffet schedule
Major improvement and overhaul of F-14B FM performance characteristics:

Tuned F-14B level flight acceleration
Tuned F-14B turn performance
Tuned F-14B top speed and excess power across the flight envelope


Made fuel tank loads exclusively symmetric
Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion
Fixed HUD pitch ladder values for Take Off, Landing and A2G modes
Fixed mirror floating with open canopy
Fixed Operation Reforger I - Mission 7 not progressing

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Potential crash when pressing the TDC.
Updates/Corrections to ALR-67 RWR -https://youtu.be/UQI40xib78s
Added Pilot Salute for humans.
Fixed: AUTO bombing inaccurate at different weapon release air speeds.
Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
Fixed: GPS-guided bombs can be launched without a target in TOO mode.
Fixed: Threat circle flashes on briefly when WPDSG is selected.
Instant Action Missions Update.
Added RU localization for JDAM and JSOW lessons
Additional Hornet Instant Action Missions for Caucasus Map
Fixed: Crash at AGM-62 hit
Fixed: ACLS does not switch to P/R
Fixed: Super Carrier ACLS not working when more than one F/A-18C
Fixed: Missing Foresight Cue
Fixed: JDAM does not guide on target at all.
Fixed: HARM TOO can target radars with emission off - dedicated server only
Fixed: Aircraft jump on the ground if both wings are destroyed
Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
Fixed: TWS track files jump around sometimes
Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
Fixed: Velocity Vector wrong outside the HUD limits
Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
Fixed: Tanker set invisible can not be seen on data link
Fixed: Jamming indication on RWR disappears on burnthrough
Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
Fixed: Pilot arms "flail around" when launching from carrier
Fixed: Warning / caution dimmer seems to have no effect
Fixed: LGB's have access to MFUZ on blank OSB
Fixed: Radar in STT maintains other track files in memory indefinitely.
Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
Fixed: FCR and SA page show different target ranking.
Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
Fixed: Time on Target was too fast when setting ground speed.
Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
Fixed: Mk20 accuracy in VT AUTO mode.
Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
Fixed: Bloom lights on last LOD.
Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

DCS: AH-64D by Eagle Dynamics

Added TADS IAT MP sync.
Add Israeli AH-64D livery created by ZedTank.
Add patches for Pilots.
Fixed: IHADSS image scale incorrect.
Fixed: CPG DMS Autopage button state is de-synced in multicrew.
Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value.
Fixed: George spaming "Lost Target" messages.
Fixed: The Free Air Temperature gauge should not have backlighting.
Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
Fixed: HMD Grayscale page coop synchronisation.
Fixed: BACK SCATTER message should have a space.
Instant Action Missions Update.
Added Perf Page: VSSE calculation
Updated lua for Israeli livery by zed tank for pilot patches
Fixed: Engine restart issue corrected
Edited south Carolina national guard livery to include new helmet patch format
Fixed: Multi Crew ASE desync.
Fixed: IHADSS monocle sun glare needs review
Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
Fixed: TEDAC Video Area Error
Fixed: HUD only view issues
Added Input files for Multipurpose UFC panel
Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
Fixed: Localization of cockpit control hints
Fixed: Aircraft weight remains same when FCR removed
Fixed: Pilots hand no longer on cyclic stick after setting trim
Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
Fixed: SIGNAL knob logic corrections
Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
Fixed: APU runs without fuel in the aircraft
Fixed: Desync in CMWS when CPG deploys flares
Fixed: ALT DRIFT advisory message
Fixed: Attitude Hold "enable" conditions
Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
Fixed: TADS not fixed forward when no longer used as NVS sensor
Fixed: Standby Altimeter Kollsman window label reads MB
Fixed: Standby Attitude Indicator OFF flag should be yellow
Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
Fixed: TDU Day/Off keybinds are inverted
Added additional elements to Controls Indicator for FMC/SCAS functions

When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active
The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).


Fixed: Dumping Vy and altitude holding is not IRL (WIP).
Fixed: Alt Hold does not disengage automatically (WIP).
Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
Fixed: Tail wheel unlock removal from Auto-start sequence.
Fixed: Gun burst limit settings should be separate between cockpits.
Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
Fixed: Added empty racks in ME does not show in game until rearmed.
Fixed: VID page video source and sight text display corrections.
Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
Fixed: CPG should not be able to select TADS as sight if using NVS.
Fixed: Field of Regard extra lines should be removed on TADS.
Fixed: TSD and MENU page buttons fixed.
Fixed: ASE page functional corrections.
Fixed: ASE AUTOPAGE corrections.
Fixed: RLWR symbol and audio corrections.
Fixed: CMWS Control Indicator missing "OUT" indication.
Fixed: The EUFD and KU display colors require correction from green to yellow-green.
Fixed: EUFD Corrections.
Fixed: Incorrect EUFD indication for one frame when first turned on.
Fixed: AUX tank selection desync.
Fixed: CAUX and TOF are not syncing in multicrew.
Fixed: George AI Interface rename "IAS" to "TAS".
Fixed: George indicator placement if the main viewport doesn't match the window.
Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

DCS: Ka-50 Black Shark 3 by Eagle Dynamics

Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
Remade INS alignment options and settings in mission editor.
3D. Corrected nose textures.
3D. Rotor blades animation corrected.
3D. Motion blur of rotors head corrected.
3D. Added night texture of external cockpit model.
Cockpit. R-828 texture ambient occlusion corrected.
VR. Add the option to choose HMS render eye.
Startup sounds updated.
Renamed cockpit hints for HSI knobs.
ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
Main rotor head is always green independently by livery when spinning fast - fixed
ODS-equipped (Onboard Defence System) ??-50 external model shows the old laser warning indicator into cockpit - removed
Adjusting a brightness values of the Formation and Nav Lights
Fixed the direction of used shells ejection from the gun
ABRIS. CTD when trying to edit GNSS elevation mask - fixed
Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
Captions of fuel indicator changed "R" to "A"
ATGM Vikhr top row launcher covers animation is wrong - corrected
Cold crank sounds updated

DCS: Mi-24P Hind by Eagle Dynamics

Fixed: Mirrors and thermometer are not seen in external view.
Fixed: Aiming station - zoom IN / OUT binds not working.
Fixed: Rotor shaft animation.
Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
Improved. Adjusted limit of distance from which Petrovich see gun fire and report it
Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
Fixed. Kord machine gun disappears in some camera positions
Fixed. ASP-17 sight manual input adjustments accuracy tuning
Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)
Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
Added: Special setting for SPO (RWR) volume tuning
Added: New custom rocket and gun firing sounds
Added: Pedals microswitch button keybind for toggle action
Added: Keybinds for DISS Doppler navigation panel
Improved: Performance optimization of the Petrovich AI incoming fire detection code
Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
Improved: Overall Petrovich AI voice lines editing
Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
Fixed: Raduga ATGM aiming sight doors animation
Fixed: Ammo animation for Kord right side gunner
Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
Improved: additional optimization of Petrovich AI routine for performance
New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: UH-1H Huey by Eagle Dynamics

Fixed. UH-1 AI gunners do not respect "Invisible" unit property
Fixed. UH-1 AI gunners are not following burst setting
Fixed. Duplicated input commands
Fixed. Occupy Pilot / Copilot seat only works with keyboard
Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Fixed.Rear AI gunner does not follow burst setting
Added. New Czech Air Force livery (Thanks Gumidek)

DCS: F-86F Sabre by Eagle Dynamics

Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
Fixed: EGT reaches nearly 800c at start up.
Fixed: Afterburner sometimes does not come on
Fixed: Nozzles position depends on throttle moving direction
Fixed: Consistency in Engine Behavior based on throttle position

DCS: A-10A by Eagle Dynamics

Added PBR textures, made some fixes.
Position lights don't flash. Fixed.

DCS: A-10C II Tank Killer by Eagle Dynamics

A-10C II. Position lights remain when the wing is destroyed. Fixed
Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video (https://youtu.be/3JikH67lSfY) by Matt “Wags” Wagner.
Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight
A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
ARC-210. VHF FM AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left
Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database
ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic
ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed
ARC-210 has no illumination at night - fixed
HSI elements floating in the cockpit - fixed

DCS Mirage F1 by Aerges

Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.

New content:


Added BARAX electronic countermeasures pod for the F1EE with full functionality.

FM:


Slight adjustment (reduction) in low supersonic drag.
Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
Reduced payload supersonic drag.
Adjusted Magic, SW and SAMP 400 drag coefficients.
Rolling moment induced by external payload lift now accounted for.
Improved wake behaviour (reduced influence on the roll of the aircraft).
Slight increase in lateral stability at high aoa to better match SME feedback.
Elevator authority slightly increased in the subsonic area.
Further drag coefficient adjustment.
Drag at high AoA slightly increased.
Modified flap performance at very low speeds.
Roll due to asymmetric stall further developed.
Further adjustment of wingtip missile lift (when attached to the aircraft).
Reduced tendency of engine to enter a compressor stall outside the flight envelope.
Adjusted NWS behaviour in high sensitivity mode.
Corrected excessive engine pitch moment.
Engine gyroscopic moment correctly accounted for.
Adjusted asymmetric aileron deflection effects.
Adjusted payloads lift coefficients.
Tweaked elevator authority.
Changed elevator starting position on the ground.
Adjusted behavior of the yaw damper in the transonic region.

Control system:


Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
Flight controls now require hydraulic pressure to move.
Rudder trembling problem solved.
Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).

Engine:

[LIST]
Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
Engine stall RPM oscillations are now less severe.
Engine temperature in overspeed corrected to what is indicated in the manuals (