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View Full Version : DCS 2.8.7.42583 Open Beta



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12-27-2023, 06:18 AM
Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
DCS World

MP. New feature. Slot types filtering feature added to client
MP. Server restart leads to client being timed out or client DCS hang - fixed
MP. Key combo does not work in the role selection window in MP - fixed
ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
ME. GUI Error when try to Copy settings in some case - fixed
AI ground units will now attack enemy trains
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
AI aircraft. Overloaded OH-58D cannot take off - fixed
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed.
AI aircraft. After task Embarking, the helicopter remains on ground - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Weapons. Some weapons pass through terrain and objects without exploding - fixed
Screen flickers black in some case - fixed
Exploded bridge has an ugly explosion crater - fixed
Authorization. Failed auth resets users options for the module - fixed
Encyclopedia. Wrong Harrier entry - fixed
Weapons. Kh-59 missile changes direction when target is already dead - fixed
Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
CTD when Mi-8 is destroyed with a specific payload - fixed
ATC comms mix up between maps - fixed

DCS: F/A-18C by Eagle Dynamics

Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics

Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics

Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics

Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics

Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics

Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics

Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics

Added wheel chocks
Official template now available to download here (https://www.digitalcombatsimulator.com/en/downloads/texture_templates/)

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: F-15E Suite 4+ by RAZBAM Simulations

Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls

DCS: JF-17 by Deka Ironwork Simulations

Fixed: FPM behaviour on MFCD radar page

DCS: SA-342 Gazelle by Polychop Simulations

Improved: Engine performance and torque limitations adjusted

This is a continuous iterative process and there may be further changes in the future


Improved: SAS behaviour adjusted
Improved: Adjusted visual rotor speed
Improved: Auto-hover improved

Heading slave to camera still WIP


Improved: Autorotation behaviour
Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
Fixed: Fuel mass bugs
Fixed: Mistral reticle not showing
Fixed: RWR Crash
Fixed: FFB cyclic trim implementation
Fixed: Lateral force improvements
Fixed: Removed pilot sight clickable when sight is not visible
Fixed: Overtemp issues
Fixed: Bort numbers were not functional
Added: Replaced HOT3 missiles with ED weapon
Added: basic sling loading

Helper UI to be added later


Added: Periscope now has laser range finder
Added: Pilot sight will be hidden when spawning without any weapons equipped
Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
Added: keybinds for radar altimeter (joystick)
Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

DCS Mirage F1 by Aerges Optical Sight improvements and fixes:


The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').

Other systems fixes:


Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
Fixed Standby Horizon initialization pitch error at hot start.
Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.

3D model and textures:


Adjusted spherical Indicator airplane symbol.

Miscellaneous:


Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
Fixed left mirror, it doesn't freeze anymore at certain view angles.

Training missions:


Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
Landing training mission minor fixes.
Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS AJS-37 Viggen by Heatblur Simulations

NEW: Added Quickstart Missions for DCS: Sinai map.
RB-05 Overhaul:
Fixed RB-05 only able to be steered with radar in A0.
Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
Fixed subsequent launches sending the first missile to Valhalla.
Fixed steering commands being sent to the missile beyond 30s.
Fixed Black Screen during EP13 operation.
Set the default position of manual fuel regulator to AUTO.

DCS F-14 Tomcat by Heatblur Simulations

New: Added Quickstart Missions for DCS: Sinai map.
Improved AIM-54 loft.
Improved AIM-54 notch behavior.
Fixed laser issues with painted objects.
Possible fix to INS readout bug on TID.
Refined gearing ratio between pedals and commanded NWS angle for better ground control.
Reduced pitch trim actuator speed by 25%.
Reduced carrier catapult shot speed target by 15 knots to be more realistic.
Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
Increased volume of DLC deploy sound.

DCS: Black Shark 3 by Eagle Dynamics

Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: P-51D Mustang by Eagle Dynamics

P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: Syria Map by Ugra Media

Added lighting with new real-time technology
Added right-hand traffic in Cyprus
Added kneeboard (tablet)
Mission generator updated
Added helicopter landing sites on GUI map
Added parking places for big planes
Improved and optimised urban development models
Improved models of airfield hangars
Improved models of original objects
Added destruction models for Aleppo power plant and Lafarge factory
Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
Trees in the forest have been optimised
Simplified tree collisions
Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
Fixed taxiways at Tal Siman, Beirut
Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
Corrected the signs at Akrotir, Incirlik
Removed objects from Rene Mouawad car parks
Removed objects from Kingsfield glide slope
Fixed bugs in vector data and scenes
Map description updated
Added objects at road and railroad crossings
Two types of fuel stations added
Two types of roadside cafes added
Improved motor vehicles and ships
New trains have been added
Cars for right-hand traffic have been added
Improved city and field assemblies
Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

New - Major switch in technology used across all city blocks across the whole map
New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
New - Complete redesign of city blocks using all new models which are in keeping of the region
New - Major tree distribution adjustments to get rid of tree patterns across the whole map
New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
Adjusted - adjusted many models to reduce poly count and improve textures and performance
New - Rural areas have also been given some love with new villages
Adjusted - Reduced surface file size to within ED recommendations
Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
New - Added Deep water port for Rio Grande
New - Added hidden airfield in the north for small aircraft. Happy hunting

DCS Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations


Jester will automatically navigate
Jester will automatically handle the radio
Randomized wild cards for better replayability
Randomized threats at the EW range for better replayability
Safety trigger added to avoid radio anomalies
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations


Jester will automatically navigate
Jester will automatically switch radio channels
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update

DCS: F-14 Speed & Angels Campaign by Reflected Simulations


Safety trigger added to avoid radio anomalies
Mortality not enforced

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations


Minor trigger zone fixes

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions


Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefing.
Minor trigger tweaks to improve game play.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations


All missions – AI voice overs replaced by human actors

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations


Mortality not enforced
ATC frequencies fixed again

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations


Mortality not enforced

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations


Mortality not enforced

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations


Mortality not enforced

Spitfire IX The Big Show Campaign by Reflected Simulations


Mortality not enforced
ATC frequencies fixed again

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations


Mortality not enforced

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass


Updated mission for IR
The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly.

DCS: MAD Campaign by Stone Sky


All missions for SA-342 Gazelle set weapons and fixed minor bugs

DCS: MAD AH-64D Campaign by Stone Sky


New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations


Mission 1: AI Wingman not responding to menu commands. Fixed.
Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development


Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).
Additional Radio F-10 menu option added to bridge that part.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633


Missions 13: Adjustment to help reduce A2A refuel collision.

DCS: F/18C Raven One Campaign by Baltic Dragon


Mission 01:

fixed issue with Saint climbing too late
fixed issues with cut off comms
fixed issue with Saint's altitude during RTB


Mission 03:

Improved Smoke's fuel management
Smoke will now correctly refuel
Smoke will correctly perform show of force
Smoke will correctly engage all other targets (including the jeep)
Fixed problems on deck on RTB


Mission 04:

fixed issue with Raven 11 stuck on the catapult


Mission 08:

changed weather settings, the speed boats should be much better visible in NVGs now
added green-tinted kneeboard for night operations


Mission 09:

Fixed issue with Mirages taking fuel from the tanker
Fixed issue with leisure boat not moving from the pier


Mission 10:

Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points


Mission 14:

Completely re-worked the startup and takeoff sequence (all flights should now take off correctly)
Reworked zones and altitudes to ease the "Thunderstorm" condition
Added "mission complete" message before jumping to M15



DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon


Mission 10:

updated triggers for Sluggo attacking SA-6
added Link16 settings


Mission 12:

fixed problem with Iranian corvette hitting the pier
added Link16 settings



DCS: F-14B Operation Sandworm Campaign by Sandman Simulations


All missions: AI voice overs replaced by human actors
All missions: AI aircrafts chatter when not supposed - FIXED
Mission 3: Interceptors not reacting as supposed - FIXED



More... (https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.7.42583/)